**Navega haciendo click en las barras blancas hasta el Shotting Range en el Lobby East**

Controles:

  • R o Click derecho = Recargar arma
  • Space = Cubrirse
  • Q = Cambiar de arma
  • Apunta y dispara con el Mouse

Prototipo

Implementado:
  • Disparo, recarga, cambio de arma, take cover, enemigos que toman daño
  • Navegacion tipo visual novel
  • Dialogo basico con personajes
  • ...
No funciona:
  • Algunos menu aun no tienen sus opciones programadas.
  • Imagenes no estan o son placeholder.
  • Interfaz dentro del Shooting Range sin terminar.
  • ...


V 0.0.5.7.1:

  • Added Headshot multiplier, 2 shots can kill enemies now
  • infinite ammo reserve
  • enemy turret only active during practice
  • "fixed" cursor size
  • fixed a bug with animations on enemies

#Known issues:

  • Bullet hit sprite dont follow objects and stay in the air
  • Cursor is overtsized
  • crosshair feels laggy

#Things to do:

  •  combine enemy bullets with enemy stations
  • fix or remove bullet decals
  • better communicate training start and end
  • try to add a division2 style cursor when firing to the software cursor

V 0.0.5.6:

  • added bullet tray
  • combined software cursor with UI cursor to show where bullet hits and when you are reloading and changing weapon
  • if you change weapon mid reload you lose the bullets you had in the magazine(they stay in your reserve tho)
  • you get 1 bullet extra if you reload with a bullet in chamber
  • added little hit animation to target dummies
  • added muzzle flash
  • added little post processing
  • modified bullet damage
    • rifle does 2.5
    • pistol does 2
    • enemies have 8 hp

V 0.0.5.5:

  • added text to practice button
  • changed cursor for a software cursor, should feel less laggy but is less animated
  • reloading and change weapon cursor are gone for now

V 0.0.5:

  • balance pass
    • enemies now take 8 dmg (4 rifle bullets)
  • modified number of enemies, seconds they stay up and how long they take to appear
  • modified quality of graphics(to eliminate fuzzy textures)
  • added enemy flash when killed vs nothing when it deactivates

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