Tacticool 2023
**Navega haciendo click en las barras blancas hasta el Shotting Range en el Lobby East**
Controles:
- R o Click derecho = Recargar arma
- Space = Cubrirse
- Q = Cambiar de arma
- Apunta y dispara con el Mouse
Prototipo
Implementado:
- Disparo, recarga, cambio de arma, take cover, enemigos que toman daño
- Navegacion tipo visual novel
- Dialogo basico con personajes
- ...
No funciona:
- Algunos menu aun no tienen sus opciones programadas.
- Imagenes no estan o son placeholder.
- Interfaz dentro del Shooting Range sin terminar.
- ...
V 0.0.5.7.1:
- Added Headshot multiplier, 2 shots can kill enemies now
- infinite ammo reserve
- enemy turret only active during practice
- "fixed" cursor size
- fixed a bug with animations on enemies
#Known issues:
- Bullet hit sprite dont follow objects and stay in the air
Cursor is overtsized- crosshair feels laggy
#Things to do:
- combine enemy bullets with enemy stations
- fix or remove bullet decals
- better communicate training start and end
try to add a division2 style cursor when firing to the software cursor
V 0.0.5.6:
- added bullet tray
- combined software cursor with UI cursor to show where bullet hits and when you are reloading and changing weapon
- if you change weapon mid reload you lose the bullets you had in the magazine(they stay in your reserve tho)
- you get 1 bullet extra if you reload with a bullet in chamber
- added little hit animation to target dummies
- added muzzle flash
- added little post processing
- modified bullet damage
- rifle does 2.5
- pistol does 2
- enemies have 8 hp
V 0.0.5.5:
- added text to practice button
- changed cursor for a software cursor, should feel less laggy but is less animated
- reloading and change weapon cursor are gone for now
V 0.0.5:
- balance pass
- enemies now take 8 dmg (4 rifle bullets)
- modified number of enemies, seconds they stay up and how long they take to appear
- modified quality of graphics(to eliminate fuzzy textures)
- added enemy flash when killed vs nothing when it deactivates
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